and let's face it: knowing how successful ROBLOX was with their Xbox One launch, ROBLOX will probably get their name on the #1 most downloaded free game on STEAM too. I'm sure their enthusiasts PC gamers would appreciate it heavily. Changes in build 845: Fixed issue with Steam Link not shutting down correctly when Xbox 360 wired and. Changes in build 846: Fixed connecting with the 8BitDo Pro 2 when in A mode over Bluetooth. Added support for the Kinvoca Joy-Con controllers. ROBLOX has nothing to lose, and so much to gain. Changes in build 848: Added support for the Hori Fighting Stick. In doing so, ROBLOX have effectively expanded onto the world's biggest PC game's store platform. Effectvly, they can play from their couch using a Steam Controller (Or you can hook up a Xbox controller/PS3/PS4 Controller). This "Steam LINK" allows people to stream games that are on their gaming PC to their TV. There's this thing that STEAM recently launched called "Steam LINK"-Steam LINK is an actual physical item that you get from EB Games for $60, and it comes with a controller + the Steam LINK device. Also to no effect…Īs a workaround I have been looking in to setting a different active window and try playing, however the controller then controls the mouse and you can, for example, scroll down pages in an internet browser… but not actually play the game.Now, I semi-quit ROBLOX, so I won't care if this becomes a thing or not but I think it would be a great business move for ROBLOX, as they would be expanding onto a new platform.įor those wondering "STEAM is a PC platform, and why can't you just go onto the website and launch games from there?" I originally started out with the Steam Link on software encoding, but switched on the setting for hardware encoding with my AMD graphics card.I set it to 1, restarted everything, but no improvement… The steam link encoding threads was set to automatic.Set desktop PC power plan to ‘High Performance’.Tried setting CPU affinity for Citra to 0-3 and Steam to 4 - 7, no effect.I read a Steam link forum post about steam link capping a program when it notices it runs at low FPS at first or somewhere during play. Tried other various settings for max speed performance etc.When reconnecting the stream (apparently that’s possible) the problem returns. Killed Steam link on the television, while still running on the desktop, when setting Citra as the active window, the speed remains at 100% and 30 FPS.V-sync is off in Citra and AMD global settings.Making a different window active, makes game run normal speed 100% 30 FPS, 60 FPS on steam link.Tried running games uncapped at 200%, desktop only, the games go to about 150-170%, trough steam link, fastest is ~50%.Tried both regular and beta steam clients.Updated AMD drivers, tried 18.5.1 and 18.8.1 (latest).Im not able to get any audio on the client device when using macOS as a host. Other non steam games work find through Steam link (played Talos Principle and CEMU Zelda BOTW), appear normal/OK No Audio Running Steam Link With macOS Host.Tried two different games Zelda MM and Zelda LBW, both have this issue.Configured Citra as non steam game, directly opening the game.Run Citra outside of steam link, games work fine, controller works fine.Some things that I have tried, but did not help: At 100% game speed there is around 60% CPU usage, when Citra is the active window and the game goes to 50%, the CPU usage is about 35%. What is especially odd to look at is to open task manager on the CPU usage and switch between the Citra window and Task manager and see the FPS shift. I say “Citra as active window”, because when I change the active window on the desktop PC, or simply open the windows start menu, it goes nicely up to ~100% and ~30 FPS and the TV goes to ~ 60FPS. It looks like Citra is being forced to run at half its speed when using steam link and while it’s the active window, it shows ~50% ~15 FPS in the bottom right corner and ~30 FPS on TV. The symptom, as best I can describe is, is as followed: I went through both the Citra forum and the steam forum but to no avail. Hello! Been trying to get Citra working over steam link, but I’m running into a mighty odd problem. change the controller settings in steam so the controller acts as a gamepad when the Xbox app is launched via big picture. make sure youre 'sharing' your USB connection in the steam link settings for your Xbox 360 controller. install the new beta build on your steam link 6. I am running steamlink launched with the osmc launcher on a 3b+, using ps3 controllers connected to the 3b+. I would greatly appreciate it if someone could help out and or offer some insight or a work around. install and run 'Virtual Here' from steam 5. This issue was first discussed on the Citra forum: ()
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